![]() The result is a portable, narrative-focused mechanic. Players roll 2d6 and succeed on a 10+, get mixed results on 7-9, and on a 6 or less, the MC (what Apocalypse World calls the DM) decides what happens. PbtA's core dice mechanic is simple and offers more flexibility than D&D's pass/fail D20 system. It's more like The Walking Dead than D&D in that respect, but its impact on game design doesn't come from the setting, rather from the mechanics.Ī few key differences highlight the innovation the Bakers brought to RPGs. Instead of fighting dragons, players scavenge resources and fend off gangs. As its title suggests, Apocalypse World has a post-apocalyptic setting. The Bakers have been designing games for nearly twenty years, and together they've pioneered a couple dozen games, most notably the award-winning Apocalypse World, now in its second edition.
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