Of course, I could have used Unreal Engine 3, Unity 4, CryENGINE 3 or even Source 2013. I think there are multiple reasons of why people stick to GoldSource and improve the engine like hell :ġ) In ARRANGEMENT's case, Source wasn't even born yet (or made it's debut), tons of stuff were already made and we didn't wanted to waste years by doing all the porting work and scrapping all the code we already done.Ģ) For my personal project (Revenge of Love) which was born a few years ago, I've decided to stick with a heavily modified GoldSource instead of using a modern engine.
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