![]() ![]() I have provided several scene files to get you started: The main controlling object is the 'ROOT' bone (Lightwav and Max) and 'GoldenEagle-HyperNURBS' (C4D) ![]() You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets. The wings are folded using one of several morph targets. The wings are animated using the 3 bones within each. The feathers are geometry so they render fast and no plugins are needed. OBF (includes base obj and morph target objs)īoth models come with several pre-animated scenes to get you started.
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